Performative avatars – skeleton animations

This week I learned from Matt’s tutorials how to download characters and animations from Mixamo to use it in Unreal Engine. So far I haven’t had any considerable technical challenges to complete the assignment. However, when trying to discover how to add an animation to the walking style of the character by myself, I wasn’t successful. Honestly, so far I’m feeling much more comfortable with UE4 interface, when compared to my past experiences with Unity, for example. I’m looking forward to learning more about the blueprints logics since I haven’t worked with it before and it seems quite challenging for me to understand it.

Result after doing the tutorials

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