animation blueprints for performative avatars

For this week’s assignment, I improved my last week’s avatar’s animation following Matt’s tutorials about Blendspace 1D, Animation Blueprints and State Machines in Unreal Engine 4. After completing it, the character that I downloaded from Mixamo has specific ways of idling standing up, walking, running, jumping and falling. It’s interesting to observe how each detail that is added to the animation composes their identity and sculpts their personality or the way that I imagine their personality based on how they look and move.

For me, it’s getting more complex to understand how the State Machine is working with all it’s blueprints details, so I decided to start taking an online course about Blueprints in UE to see if I can have more autonomy for future projects in UE4 and other software that may use similar visual scripting systems.

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