This week I learned from Matt’s tutorials how to download characters and animations from Mixamo to use it in Unreal Engine. So far I haven’t had any considerable technical challenges to complete the assignment. However, when trying to discover how to add an animation to the walking style of the character by myself, I wasn’tContinue reading “Performative avatars – skeleton animations”
Try the sketch here and access the code here. For this sketch, I worked together with Name on the top of Lisa’s Web RTC example. We were tasked to create a two-player sketch using the mouse over webRTC peer connection that encourages the users to be co-present in some way. How does the collective heartContinue reading “The collective heart mouse interaction”
This week I experimented with the idea in which you need to move your body in front of the webcam to reveal and read a text. Code for the first example. Code for the second example.
This work-in-progress of a relational nomadic sound sculpture which I’m calling now the tentacular collective web body. As a way of structuring the conceptual scope of this piece in a text, I’m designing a zine. I imagine that this text will work as a basis to create a learning environment surrounding the artwork, such asContinue reading “the collective web tentacular body”
The web Firebird is a live performance experiment on coding, choreography, and augmented reality designed to be shared through the cyberspace. Find its code here. This project was created during Spring 2020 at ITP NYU as part of the classes Nature of Code (Daniel Shiffman), Choreographic Interventions (Mimi Yin), and Experiments in Augmented Reality (IreneContinue reading “The web Firebird”
hypothetical machine learning system against deforestation As an exercise of designing a fictional machine learning system, I’d like to address the problem of deforestation in protected areas worldwide. My idea is to create an AI system connected to real-time satellite images that can monitor the areas and whenever one of them is under attack, anContinue reading “Nature of Code – Neural Networks”
The Web Fire Bird The Story of the Fire Bird The Fire Bird is a mythology that I started creating during my first semester at ITP, firstly, as a a physical computing project. Now I’m creating a net-art version of the narrative. The story of the Fire Bird is divided in three base movements: 1Continue reading “Nature of Code – Simulation Project”
This assignment was made in partnership with Sarah Yasmine, from Columbia University. We created a 90 seconds choreography interacting with circular pathways coded in p5js to be projected on the floor while we perform. Find the code here.
The web Fire Bird For this assignment, I’ve started creating a web version for the Fire Bird mythology, that I’ve been working on since last semester. I want to find an interesting and compelling way of telling the story in the web-browser using text, visual effects, and simple interactivity. I’m creating this as an experimentalContinue reading “Nature of Code – Particles Systems”
4th Wall AR App 4th wall is defined as “a free, augmented reality (AR) public art platform exploring resistance and inclusive creative expression”. It was created by the mixed media artist Nancy Baker Cahill in partnership with app developer Drive Studio. Nancy Baker takes her dimensional drawings on paper, and then finish them on VRContinue reading “Experiments in AR – Case Study”