the collective heart permeable body

Find the code here. This week me and Name worked on the top of Lisa’s example for the class The Body Everywhere and here to create a Web-RTC sketch on P5.js with Posenet and Ml5. The example is a continuation of our last week’s assignment. The code allows for two users in different locations toContinue reading “the collective heart permeable body”

Performative avatars – skeleton animations

This week I learned from Matt’s tutorials how to download characters and animations from Mixamo to use it in Unreal Engine. So far I haven’t had any considerable technical challenges to complete the assignment. However, when trying to discover how to add an animation to the walking style of the character by myself, I wasn’tContinue reading “Performative avatars – skeleton animations”

The collective heart mouse interaction

Try the sketch here and access the code here. For this sketch, I worked together with Name on the top of Lisa’s Web RTC example. We were tasked to create a two-player sketch using the mouse over webRTC peer connection that encourages the users to be co-present in some way. How does the collective heartContinue reading “The collective heart mouse interaction”

the collective web tentacular body

This work-in-progress of a relational nomadic sound sculpture which I’m calling now the tentacular collective web body. As a way of structuring the conceptual scope of this piece in a text, I’m designing a zine. I imagine that this text will work as a basis to create a learning environment surrounding the artwork, such asContinue reading “the collective web tentacular body”

The web Firebird

The web Firebird is a live performance experiment on coding, choreography, and augmented reality designed to be shared through the cyberspace. Find its code here. This project was created during Spring 2020 at ITP NYU as part of the classes Nature of Code (Daniel Shiffman), Choreographic Interventions (Mimi Yin), and Experiments in Augmented Reality (IreneContinue reading “The web Firebird”

Nature of Code – Neural Networks

hypothetical machine learning system against deforestation As an exercise of designing a fictional machine learning system, I’d like to address the problem of deforestation in protected areas worldwide. My idea is to create an AI system connected to real-time satellite images that can monitor the areas and whenever one of them is under attack, anContinue reading “Nature of Code – Neural Networks”

Nature of Code – Simulation Project

The Web Fire Bird The Story of the Fire Bird The Fire Bird is a mythology that I started creating during my first semester at ITP, firstly, as a a physical computing project. Now I’m creating a net-art version of the narrative. The story of the Fire Bird is divided in three base movements: 1Continue reading “Nature of Code – Simulation Project”

Nature of Code – Particles Systems

The web Fire Bird For this assignment, I’ve started creating a web version for the Fire Bird mythology, that I’ve been working on since last semester. I want to find an interesting and compelling way of telling the story in the web-browser using text, visual effects, and simple interactivity. I’m creating this as an experimentalContinue reading “Nature of Code – Particles Systems”