FERNANDO GREGÓRIO


I’m an augmented and mixed reality (AR/XR) designer and director based in Brooklyn, NY.
I have a graduate degree from NYU’s Interactive Telecommunications Program (ITP) and more than ten years of experience working in creating experimental storytelling through video and new media art. Contact me for more information or work requests.


WORK
SORT BY: ALL   AR FILTER    VFX    XR SCULPTURE
AR/XR
Designer and Director








DETAILED PROJECTS


IGNOTO VIBRATIONS   XR SCULPTURE   2022   
CLIENT:RIO ART MUSEUM (MAR), GOETHE INSTITUTE 
POSITION:XR DIRECTOR AND CREATOR 
TOOLS: 8TH WALL, BLENDER, MIRO


Ignoto Vibrations is a mixed-reality sculpture series prototype and performance commissioned for the Museum Conference at Rio Art Museum (MAR) in Brazil. I co-created the project in collaboration with the artist Rodrigo Andreolli and the architect Marilia Piraju. As an XR director, I coordinated an international team of tech professionals (AR developer, 3D modeler, and animator) and designed the user experience.

The fire at the National Museum of Rio de Janeiro on September 2, 2018, created images loaded with symbolic force about the treatment conditions given to Brazil's scientific and cultural research. This fire caused the loss of the most important museum collections in the country's history, but at the same time made us reflect on the weight of certain historical narratives, urging us to trace new memories that re-exist beyond the destroyed matter. Fire, in its tragic manifestation, also reaches its transcendental aspect.

Based on the study of narratives brought by researchers and members of the National Museum collection rescue team, this project proposes a prototype exhibition in Mixed Reality, motivated by 3D scans of some of the recovered pieces and the memories lost in the fire.








CREATION PROCESS






CREDITS

Research Direction, Creation, Production: Rodrigo Andreolli

Mixed Reality Director, Creation: Fernando Gregório

Creation, Scenic Architecture: Marília Pirajú

Augmented Reality Development: Name Atchareeya Jattuporn

Animation and 3D Modeling: Gabriel Brasil

Texts, Drawings and Performance:
Bruxa Profana Latino-americana
Clamor
Fernando Gregorio
João Vitor Cavalcante
Moonlight Mendez
Marília Piraju
Rodrigo Andreolli
Vick Nefertiti

Musicians
André Souza
Kaio Ventura

Design, sound editing and audiovisual recording
Renato Pascoal

Illustrations
Nash Laila
Vincent

Assistant
Valerie Chen

Locksmith
Maurício - Fina Serralheria - Bixiga, São Paulo

Consultancy
Mother Celina de Xango


Thanks
Antonia Cattan
Carolina Bonfim
Clelio de Paula
Fel Barros
Flavia Meirelles
Gustavo Caboco
Henrique Entratice
Lucas Canavarro
Luiz Cruz
Maria Catarina Duncan
Renato Caldas
Rosabelli Coelho-Keyssar




Collaboration
Goethe Institut Rio de Janeiro

Fernanda Galvão, Julian Fuchs, Robin Mallick

National Museum of Rio de Janeiro

Crenivaldo Veloso Jr., João Pacheco de Oliveira, Maria Elizabeth Zucolotto, Maria Gabriela Evangelista, Juliana Sayão, Michele de Barcelos Agostinho, Paula de Aguiar Silva Azevedo, Pedro Luis Von Seehausen, Rafael de Andrade, Sergio Alex Kugland de Azevedo, Silvia Reis

LAPID - Image and Signal Processing Laboratory - UFRJ - Federal University of Rio de Janeiro

Bendegó and Heart Scarab 3D Models provided by LAPID

3D Abebé de Oxum and Ritxokó models created by Rodrigo Andreolli and Gabriel Brasil from images by Pedro Von Seehausen

Support
MISTI Brazil - Massachusetts Institute of Technology
Rio Art Museum
Teatro Oficina
Universidade Antropófaga














LINE PLAYERS   AR FILTER   2022   
CLIENT:META OPEN ARTS   POSITION:AR DESIGNER  
TOOLS: SPARK AR, ADOBE ILLUSTRATOR AND BLENDER

Line Players is an AR collective game experience for Instagram Reels based on retro game references and futuristic XR glasses design. It was created in collaboration with Meta Open Arts. The effect interprets the design identity and key visual assets for a Meta international event in Palo Alto, California, in September 2022. The project included physical activation stations with backdrops and QR codes during a private event in Palo Alto, California.

Click 
here to open and try the effect on Instagram.










CREATION PROCESS













MOURNING STAGE   VISUAL EFFECTS(VFX)   2022   
CLIENT:CARLOS MOTTA AND SIMON(E) JAIKIRIUMA PAETAU   
POSITION:VFX DESIGNER AND ANIMATOR  
TOOLS:ADOBE AFTER EFFECTS, PREMIERE AND PHOTOSHOP


Mourning Stage is a film that uses a series of drawings as a performance score. I worked on creating visual effects using face-tracking technology to animate 2D masks created by the artist Carlos Motta and move in sync with Simon(e)’s Paetau performance.

These images depict different renditions of the devil in hell. Among this group of demons, there are feminized characters that suggest sexual perversions as typified by the Catholic imagination. In the film, Simon(e) Paetau interprets and responds to the drawings using her body and facial expressions in a ritualistic performance, where the body, fetishized and colonized by morality, is mourned.


Installation views at Wexner Center for the Arts, Columbus, 2022Installation views at Wexner Center for the Arts, Columbus, 2022






CREDITS

A video by Simon(e) Jaikiriuma Paetau and Carlos Motta

Performed by Simon(e) Jaikiriuma Paetau

Director of Photography
Lola Gómez Castello

Soundtrack
Isabel González Toro

Soundtrack Assistant
José Marulanda

Visual Design (VFX)
Fernando Gregório

Second Camera
Carlos Andrés López

Makeup
María Fernanda Cepeda

Titles
Lauryn Siegel

Colorists
Aleksander Bergan
Martin Backhaus

Sound Mix
Ian Turner

Lighting Assistant
Luis Hernando Cubillos

Sound
Jesús Guevara

Photography
Camilo Delgado

Field Producer
Juan David Correal

Production Director
Paola Andrea Pérez Nieto

Production Coordinator
Catalina Patarroyo Velásquez

Production
Oficina Inercia Películas
Natalia Ordoñez García
Camilo Cárdenas Suárez
Alejandra Gómez Osorio
Sara Loboa
Elizabeth Hernández

Location
Espacio Odeón, Bogotá


Co-produced by the Wexner Center for the Arts, Columbus and Goethe Institute, Bogotá with support from XI Berlin Biennale

Special thanks to Alejandra Sarria, Espacio Odeón, Bogotá













CARE   AR FILTER   2021   
CLIENT:META OPEN ARTS   POSITION:AR DESIGNER  
TOOLS:SPARK AR (FACE, HUMAN AND BODY TRACKING) AND ADOBE ILLUSTRATOR


Care was created after the pandemic. As Meta navigated their way back to the office, they faced a transition from mostly digital interactions to working in person, in real life again. To break the ice and engage the Meta community as they returned to work, Meta Open Arts prompted me with a custom set of Spark AR effects. The prompt was designing a set of Spark AR filters that play with the idea of the care emoji interacting with us.


Click here to open and try the effect on Instagram.




The project included physical activation installations at Meta’s offices around the worldThe project included physical activation installations at Meta’s offices around the world







CREATION PROCESS



















VOICES FROM THE CAVE   XR INSTALLATION   2021   
CLIENT: THEATER COMMUNICATIONS GROUP  POSITION:XR DIRECTOR AND CREATOR  
TOOLS: 8THWALL, BLENDER, 3D SCANNING




Voices from the Cave is a mixed-reality installation in which I gathered augmented reality 3D digital portraits of theater and live performance workers to share their visions about the past and future of theater through performative testimonials.

The project was commissioned by the Theater Communications Group for the event  “Emerging from the Cave: Artists Lead the Way, A TCG Forum”.

DOWNLOAD THE PDF













Drawings used in the installation as an AR target tracker.

Printed instructions were given to the audience to help them navigate the installation.





CREDITS

XR director and creator: Fernando Gregório

Dramaturg: Jesse Cameron Alick

Production: Fernando Gregório and Theater Communications Group

Web AR developer: Atchareeya Jattuporn

Actors: Abdullah Al-kafri, Ana Verde, Aneesh Sheth, Betty Shamieh, Claudia Alick, Clint Ramos, Hadi Tabal, Mary Kathryn Nagle, Reggie D. White, Sarah Ellis, Ty Defoe

Commissioned by the Theater Communications Group