LUCILIA SERICATA VIDEO/AI/XR/INSTALLATION 2026
CLIENT: SESC 24 DE MAIO
POSITION: CREATIVE TECHNOLOGIST
TOOLS: ADOBE CREATIVE CLOUD, SORA, RUNWAY, KLING AI, OBS STUDIO, LENS STUDIO, BLENDER
Lucilia Sericata is a choreographic installation that uses bodily and videographic technologies to establish a game of superimpositions between body and image, tensioning fictional patterns constructed for a Black woman.
The choreographic installation articulates dance, performance, visual arts, and augmented reality (AR) with
the intention of fictionalizing, through recognizable and inaugural patterns, the body and ambience for a Black woman. It is a formal study of presence, performance, and virtuality.
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Performer interacts live with AR mask while dancing, SESC 24 de Maio, São Paulo, May, 2026.
As the project’s video and augmented reality designer, I developed its visual language and created a series of AI-generated videos and AR elements that layered virtual imagery with the performer’s body. The projections were designed not as a background, but as an active presence within the performance, creating an evolving dialogue between physical and digital bodies while supporting the work’s exploration of transformation, regeneration, and the fictional representations imposed on Black women.
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Video interaction view during performance at SESC 24 de Maio, São Paulo, May, 2026.
Selected screenshots and GIFs from the AI-generated videos are shown below. Full-length videos are available upon request.
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CLIENT: SESC 24 DE MAIO
POSITION: CREATIVE TECHNOLOGIST
TOOLS: ADOBE CREATIVE CLOUD, SORA, RUNWAY, KLING AI, OBS STUDIO, LENS STUDIO, BLENDER
Lucilia Sericata is a choreographic installation that uses bodily and videographic technologies to establish a game of superimpositions between body and image, tensioning fictional patterns constructed for a Black woman.
The choreographic installation articulates dance, performance, visual arts, and augmented reality (AR) with
the intention of fictionalizing, through recognizable and inaugural patterns, the body and ambience for a Black woman. It is a formal study of presence, performance, and virtuality.
Performer interacts live with AR mask while dancing, SESC 24 de Maio, São Paulo, May, 2026.
As the project’s video and augmented reality designer, I developed its visual language and created a series of AI-generated videos and AR elements that layered virtual imagery with the performer’s body. The projections were designed not as a background, but as an active presence within the performance, creating an evolving dialogue between physical and digital bodies while supporting the work’s exploration of transformation, regeneration, and the fictional representations imposed on Black women.
Video interaction view during performance at SESC 24 de Maio, São Paulo, May, 2026.
Selected screenshots and GIFs from the AI-generated videos are shown below. Full-length videos are available upon request.

A NOTE ON CREATIVE PROCESS - BEHIND THE IMAGE-GENERATION-PROCESS
The 3D digital clay heads we see dancing in Lucilia are the result of a complex algorithmic process. I asked Carmen and Dani to write short biographies of Black women—from the past and the future. The image-generation system I created begins with text. The short biographies they wrote function as the emotional “source code” for each image. Instead of describing physical features to the machine, the system is fed the character’s life story: where she came from, her dreams, her frustrations, and her legacy. This textual input is then combined with the root heads: a digital scan of Dani’s head, a photograph of her mother, Terezinha, and another of her aunt,Tânia.

As it processes these stories, the machine reveals a structural bias: it tends to reproduce the same facial pattern for Black women, regardless of how different the biographies are. The process, therefore, requires an intervening system that translates the stories into distinct imagined facial morphologies, along with restrictive commands designed to prevent repetition and force the algorithm to generate genuine diversity.
The aim is to honor the singularity of each story while also dancing with the AI system's machine-made visual repertoire. The result is a series of ancestor-futurist entities that share the many-mouthed pipe running through this work.

CREDITS
DANIELLI MENDES
conception, choreography, and performance
CARMEN LUZ
direction and dramaturgy
FERNANDO GREGÓRIO
video, projection, and augmented reality design
FELINTO
original soundtrack
GIL DOUGLAS
sound setup
LAURA SALERNO
lighting design
DANIELLI MENDES
conception, choreography, and performance
CARMEN LUZ
direction and dramaturgy
FERNANDO GREGÓRIO
video, projection, and augmented reality design
FELINTO
original soundtrack
GIL DOUGLAS
sound setup
LAURA SALERNO
lighting design
ANDREA GUZMAN JEREZ
costume and props design
FELIPE SAMORANO
tailoring
MATIAS IVAN ARCE
stage technician
MAYRA AZZI
photography and
full performance video
MARCUS BRAGA
graphic design
IOLANDA SINATRA
production
JULIA LACERDA
production assistant
LAYSLA LOYSE
lighting operation and setup
costume and props design
FELIPE SAMORANO
tailoring
MATIAS IVAN ARCE
stage technician
MAYRA AZZI
photography and
full performance video
MARCUS BRAGA
graphic design
IOLANDA SINATRA
production
JULIA LACERDA
production assistant
LAYSLA LOYSE
lighting operation and setup
AUGMENTEND PERFORMANCE LAB AR/AI WORKSHOP 2026
CLIENT: SESC 24 DE MAIO POSITION: EDUCATOR
TOOLS: ADOBE CREATIVE CLOUD, SNAP LENS, RUNWAY, OBS, PROJECTION, PERFORMANCE
Augmented Performance Lab offers an experimental laboratory in video and performance, focusing on emerging image-making technologies such as augmented reality (AR) and artificial intelligence (AI).
The program is organized into two sessions, divided over two days. The first presents a conceptual and historical overview of video as both a technology and an artistic language, tracing developments from early research in artificial intelligence to contemporary creative practices. The second session takes the form of a practical and poetic lab, where participants develop performance prototypes using video in various formats, explore current production tools, and experiment with augmented reality.
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Example of a slide presented during the first day of the lab, putting technology and art history side by side
Movement exercises and creative prompts guide reflections on the relationship between our bodies and technological systems in the present. The workshop approaches “technologies of augmentation” not only as digital tools, but as ancestor-futurist apparatuses capable of reshaping how bodies, images, and environments interact.
CLIENT: SESC 24 DE MAIO POSITION: EDUCATOR
TOOLS: ADOBE CREATIVE CLOUD, SNAP LENS, RUNWAY, OBS, PROJECTION, PERFORMANCE
Augmented Performance Lab offers an experimental laboratory in video and performance, focusing on emerging image-making technologies such as augmented reality (AR) and artificial intelligence (AI).
The program is organized into two sessions, divided over two days. The first presents a conceptual and historical overview of video as both a technology and an artistic language, tracing developments from early research in artificial intelligence to contemporary creative practices. The second session takes the form of a practical and poetic lab, where participants develop performance prototypes using video in various formats, explore current production tools, and experiment with augmented reality.

Example of a slide presented during the first day of the lab, putting technology and art history side by side
Movement exercises and creative prompts guide reflections on the relationship between our bodies and technological systems in the present. The workshop approaches “technologies of augmentation” not only as digital tools, but as ancestor-futurist apparatuses capable of reshaping how bodies, images, and environments interact.
Some of the XR performance prototypes created by the students during the laboratory
SECRET SOCIETY AR FILTER 2024
CLIENT:PENGUIN RANDOM HOUSE POSITION:AR DESIGNER
TOOLS: SPARK AR, ADOBE ILLUSTRATOR AND BLENDER
Secret Society is a young adult book label created by Penguin Random House Portugal. For its first 10 releases, I designed and developed a series of augmented reality butterflies for Instagram, each one connected to a different book cover. The butterflies were individually 3D modeled and animated to appear as though they were resting directly on the covers. These Instagram AR experiences enhanced the original artwork and brought the publisher’s vision of a butterfly collection to life as a digital extension of the book series.
CLIENT:PENGUIN RANDOM HOUSE POSITION:AR DESIGNER
TOOLS: SPARK AR, ADOBE ILLUSTRATOR AND BLENDER
Secret Society is a young adult book label created by Penguin Random House Portugal. For its first 10 releases, I designed and developed a series of augmented reality butterflies for Instagram, each one connected to a different book cover. The butterflies were individually 3D modeled and animated to appear as though they were resting directly on the covers. These Instagram AR experiences enhanced the original artwork and brought the publisher’s vision of a butterfly collection to life as a digital extension of the book series.
IGNOTO VIBRATIONS XR SCULPTURE 2022
CLIENT:RIO ART MUSEUM (MAR), GOETHE INSTITUTE
POSITION:XR DIRECTOR AND CREATOR
TOOLS: 8TH WALL, BLENDER, MIRO
Ignoto Vibrations is a mixed-reality sculpture series and performance commissioned for the Museum Conference at Rio Art Museum (MAR) in Brazil. I co-created the project in collaboration with the artist Rodrigo Andreolli and the architect Marilia Piraju. As an XR director, I coordinated an international team of tech professionals (AR developer, 3D modeler, and animator) and designed the user experience.
The fire at the National Museum of Rio de Janeiro on September 2, 2018, created images loaded with symbolic force about the treatment conditions given to Brazil's scientific and cultural research. This fire caused the loss of the most important museum collections in the country's history, but at the same time made us reflect on the weight of certain historical narratives, urging us to trace new memories that re-exist beyond the destroyed matter. Fire, in its tragic manifestation, also reaches its transcendental aspect.
Based on the study of narratives brought by researchers and members of the National Museum collection rescue team, this project proposes a prototype exhibition in Mixed Reality, motivated by 3D scans of some of the recovered pieces and the memories lost in the fire.





CREATION PROCESS
CREDITS
Research Direction, Creation, Production: Rodrigo Andreolli
Mixed Reality Director, Creation: Fernando Gregório
Creation, Scenic Architecture: Marília Pirajú
Augmented Reality Development: Name Atchareeya Jattuporn
Animation and 3D Modeling: Gabriel Brasil
Texts, Drawings and Performance:
Bruxa Profana Latino-americana
Clamor
Fernando Gregorio
João Vitor Cavalcante
Moonlight Mendez
Marília Piraju
Rodrigo Andreolli
Vick Nefertiti
Musicians
André Souza
Kaio Ventura
Design, sound editing and audiovisual recording
Renato Pascoal
Illustrations
Nash Laila
Vincent
Assistant
Valerie Chen
Locksmith
Maurício - Fina Serralheria - Bixiga, São Paulo
Consultancy
Mother Celina de Xango
Thanks
Antonia Cattan
Carolina Bonfim
Clelio de Paula
Fel Barros
Flavia Meirelles
Gustavo Caboco
Henrique Entratice
Lucas Canavarro
Luiz Cruz
Maria Catarina Duncan
Renato Caldas
Rosabelli Coelho-Keyssar
Research Direction, Creation, Production: Rodrigo Andreolli
Mixed Reality Director, Creation: Fernando Gregório
Creation, Scenic Architecture: Marília Pirajú
Augmented Reality Development: Name Atchareeya Jattuporn
Animation and 3D Modeling: Gabriel Brasil
Texts, Drawings and Performance:
Bruxa Profana Latino-americana
Clamor
Fernando Gregorio
João Vitor Cavalcante
Moonlight Mendez
Marília Piraju
Rodrigo Andreolli
Vick Nefertiti
Musicians
André Souza
Kaio Ventura
Design, sound editing and audiovisual recording
Renato Pascoal
Illustrations
Nash Laila
Vincent
Assistant
Valerie Chen
Locksmith
Maurício - Fina Serralheria - Bixiga, São Paulo
Consultancy
Mother Celina de Xango
Thanks
Antonia Cattan
Carolina Bonfim
Clelio de Paula
Fel Barros
Flavia Meirelles
Gustavo Caboco
Henrique Entratice
Lucas Canavarro
Luiz Cruz
Maria Catarina Duncan
Renato Caldas
Rosabelli Coelho-Keyssar
Collaboration
Goethe Institut Rio de Janeiro
Fernanda Galvão, Julian Fuchs, Robin Mallick
National Museum of Rio de Janeiro
Crenivaldo Veloso Jr., João Pacheco de Oliveira, Maria Elizabeth Zucolotto, Maria Gabriela Evangelista, Juliana Sayão, Michele de Barcelos Agostinho, Paula de Aguiar Silva Azevedo, Pedro Luis Von Seehausen, Rafael de Andrade, Sergio Alex Kugland de Azevedo, Silvia Reis
LAPID - Image and Signal Processing Laboratory - UFRJ - Federal University of Rio de Janeiro
Bendegó and Heart Scarab 3D Models provided by LAPID
3D Abebé de Oxum and Ritxokó models created by Rodrigo Andreolli and Gabriel Brasil from images by Pedro Von Seehausen
Support
MISTI Brazil - Massachusetts Institute of Technology
Rio Art Museum
Teatro Oficina
Universidade Antropófaga
Goethe Institut Rio de Janeiro
Fernanda Galvão, Julian Fuchs, Robin Mallick
National Museum of Rio de Janeiro
Crenivaldo Veloso Jr., João Pacheco de Oliveira, Maria Elizabeth Zucolotto, Maria Gabriela Evangelista, Juliana Sayão, Michele de Barcelos Agostinho, Paula de Aguiar Silva Azevedo, Pedro Luis Von Seehausen, Rafael de Andrade, Sergio Alex Kugland de Azevedo, Silvia Reis
LAPID - Image and Signal Processing Laboratory - UFRJ - Federal University of Rio de Janeiro
Bendegó and Heart Scarab 3D Models provided by LAPID
3D Abebé de Oxum and Ritxokó models created by Rodrigo Andreolli and Gabriel Brasil from images by Pedro Von Seehausen
Support
MISTI Brazil - Massachusetts Institute of Technology
Rio Art Museum
Teatro Oficina
Universidade Antropófaga
LINE PLAYERS AR FILTER 2022
CLIENT:META OPEN ARTS POSITION:AR DESIGNER
TOOLS: SPARK AR, ADOBE ILLUSTRATOR AND BLENDER
Line Players is an AR collective game experience for Instagram Reels based on retro game references and futuristic XR glasses design. It was created in collaboration with Meta Open Arts. The effect interprets the design identity and key visual assets for a Meta international event in Palo Alto, California, in September 2022. The project included physical activation stations with backdrops and QR codes during a private event in Palo Alto, California.
CLIENT:META OPEN ARTS POSITION:AR DESIGNER
TOOLS: SPARK AR, ADOBE ILLUSTRATOR AND BLENDER
Line Players is an AR collective game experience for Instagram Reels based on retro game references and futuristic XR glasses design. It was created in collaboration with Meta Open Arts. The effect interprets the design identity and key visual assets for a Meta international event in Palo Alto, California, in September 2022. The project included physical activation stations with backdrops and QR codes during a private event in Palo Alto, California.
CREATION PROCESS













