Designer and Director
DETAILED PROJECTS
IGNOTO VIBRATIONS XR SCULPTURE 2022
CLIENT:RIO ART MUSEUM (MAR), GOETHE INSTITUTE
POSITION:XR DIRECTOR AND CREATOR
TOOLS: 8TH WALL, BLENDER, MIRO
Ignoto Vibrations is a mixed-reality sculpture series prototype and performance commissioned for the Museum Conference at Rio Art Museum (MAR) in Brazil. I co-created the project in collaboration with the artist Rodrigo Andreolli and the architect Marilia Piraju. As an XR director, I coordinated an international team of tech professionals (AR developer, 3D modeler, and animator) and designed the user experience.
The fire at the National Museum of Rio de Janeiro on September 2, 2018, created images loaded with symbolic force about the treatment conditions given to Brazil's scientific and cultural research. This fire caused the loss of the most important museum collections in the country's history, but at the same time made us reflect on the weight of certain historical narratives, urging us to trace new memories that re-exist beyond the destroyed matter. Fire, in its tragic manifestation, also reaches its transcendental aspect.
Based on the study of narratives brought by researchers and members of the National Museum collection rescue team, this project proposes a prototype exhibition in Mixed Reality, motivated by 3D scans of some of the recovered pieces and the memories lost in the fire.










CREATION PROCESS





CREDITS
Research Direction, Creation, Production: Rodrigo Andreolli
Mixed Reality Director, Creation: Fernando Gregório
Creation, Scenic Architecture: Marília Pirajú
Augmented Reality Development: Name Atchareeya Jattuporn
Animation and 3D Modeling: Gabriel Brasil
Texts, Drawings and Performance:
Bruxa Profana Latino-americana
Clamor
Fernando Gregorio
João Vitor Cavalcante
Moonlight Mendez
Marília Piraju
Rodrigo Andreolli
Vick Nefertiti
Musicians
André Souza
Kaio Ventura
Design, sound editing and audiovisual recording
Renato Pascoal
Illustrations
Nash Laila
Vincent
Assistant
Valerie Chen
Locksmith
Maurício - Fina Serralheria - Bixiga, São Paulo
Consultancy
Mother Celina de Xango
Thanks
Antonia Cattan
Carolina Bonfim
Clelio de Paula
Fel Barros
Flavia Meirelles
Gustavo Caboco
Henrique Entratice
Lucas Canavarro
Luiz Cruz
Maria Catarina Duncan
Renato Caldas
Rosabelli Coelho-Keyssar
Research Direction, Creation, Production: Rodrigo Andreolli
Mixed Reality Director, Creation: Fernando Gregório
Creation, Scenic Architecture: Marília Pirajú
Augmented Reality Development: Name Atchareeya Jattuporn
Animation and 3D Modeling: Gabriel Brasil
Texts, Drawings and Performance:
Bruxa Profana Latino-americana
Clamor
Fernando Gregorio
João Vitor Cavalcante
Moonlight Mendez
Marília Piraju
Rodrigo Andreolli
Vick Nefertiti
Musicians
André Souza
Kaio Ventura
Design, sound editing and audiovisual recording
Renato Pascoal
Illustrations
Nash Laila
Vincent
Assistant
Valerie Chen
Locksmith
Maurício - Fina Serralheria - Bixiga, São Paulo
Consultancy
Mother Celina de Xango
Thanks
Antonia Cattan
Carolina Bonfim
Clelio de Paula
Fel Barros
Flavia Meirelles
Gustavo Caboco
Henrique Entratice
Lucas Canavarro
Luiz Cruz
Maria Catarina Duncan
Renato Caldas
Rosabelli Coelho-Keyssar
Collaboration
Goethe Institut Rio de Janeiro
Fernanda Galvão, Julian Fuchs, Robin Mallick
National Museum of Rio de Janeiro
Crenivaldo Veloso Jr., João Pacheco de Oliveira, Maria Elizabeth Zucolotto, Maria Gabriela Evangelista, Juliana Sayão, Michele de Barcelos Agostinho, Paula de Aguiar Silva Azevedo, Pedro Luis Von Seehausen, Rafael de Andrade, Sergio Alex Kugland de Azevedo, Silvia Reis
LAPID - Image and Signal Processing Laboratory - UFRJ - Federal University of Rio de Janeiro
Bendegó and Heart Scarab 3D Models provided by LAPID
3D Abebé de Oxum and Ritxokó models created by Rodrigo Andreolli and Gabriel Brasil from images by Pedro Von Seehausen
Support
MISTI Brazil - Massachusetts Institute of Technology
Rio Art Museum
Teatro Oficina
Universidade Antropófaga
Goethe Institut Rio de Janeiro
Fernanda Galvão, Julian Fuchs, Robin Mallick
National Museum of Rio de Janeiro
Crenivaldo Veloso Jr., João Pacheco de Oliveira, Maria Elizabeth Zucolotto, Maria Gabriela Evangelista, Juliana Sayão, Michele de Barcelos Agostinho, Paula de Aguiar Silva Azevedo, Pedro Luis Von Seehausen, Rafael de Andrade, Sergio Alex Kugland de Azevedo, Silvia Reis
LAPID - Image and Signal Processing Laboratory - UFRJ - Federal University of Rio de Janeiro
Bendegó and Heart Scarab 3D Models provided by LAPID
3D Abebé de Oxum and Ritxokó models created by Rodrigo Andreolli and Gabriel Brasil from images by Pedro Von Seehausen
Support
MISTI Brazil - Massachusetts Institute of Technology
Rio Art Museum
Teatro Oficina
Universidade Antropófaga
LINE PLAYERS AR FILTER 2022
CLIENT:META OPEN ARTS POSITION:AR DESIGNER
TOOLS: SPARK AR, ADOBE ILLUSTRATOR AND BLENDER
Line Players is an AR collective game experience for Instagram Reels based on retro game references and futuristic XR glasses design. It was created in collaboration with Meta Open Arts. The effect interprets the design identity and key visual assets for a Meta international event in Palo Alto, California, in September 2022. The project included physical activation stations with backdrops and QR codes during a private event in Palo Alto, California.
Click here to open and try the effect on Instagram.
CLIENT:META OPEN ARTS POSITION:AR DESIGNER
TOOLS: SPARK AR, ADOBE ILLUSTRATOR AND BLENDER
Line Players is an AR collective game experience for Instagram Reels based on retro game references and futuristic XR glasses design. It was created in collaboration with Meta Open Arts. The effect interprets the design identity and key visual assets for a Meta international event in Palo Alto, California, in September 2022. The project included physical activation stations with backdrops and QR codes during a private event in Palo Alto, California.
Click here to open and try the effect on Instagram.




CREATION PROCESS



MOURNING STAGE VISUAL EFFECTS(VFX) 2022
CLIENT:CARLOS MOTTA AND SIMON(E) JAIKIRIUMA PAETAU
POSITION:VFX DESIGNER AND ANIMATOR
TOOLS:ADOBE AFTER EFFECTS, PREMIERE AND PHOTOSHOP
Mourning Stage is a film that uses a series of drawings as a performance score. I worked on creating visual effects using face-tracking technology to animate 2D masks created by the artist Carlos Motta and move in sync with Simon(e)’s Paetau performance.
These images depict different renditions of the devil in hell. Among this group of demons, there are feminized characters that suggest sexual perversions as typified by the Catholic imagination. In the film, Simon(e) Paetau interprets and responds to the drawings using her body and facial expressions in a ritualistic performance, where the body, fetishized and colonized by morality, is mourned.
![]()
Installation views at Wexner Center for the Arts, Columbus, 2022
![]()
CLIENT:CARLOS MOTTA AND SIMON(E) JAIKIRIUMA PAETAU
POSITION:VFX DESIGNER AND ANIMATOR
TOOLS:ADOBE AFTER EFFECTS, PREMIERE AND PHOTOSHOP
Mourning Stage is a film that uses a series of drawings as a performance score. I worked on creating visual effects using face-tracking technology to animate 2D masks created by the artist Carlos Motta and move in sync with Simon(e)’s Paetau performance.
These images depict different renditions of the devil in hell. Among this group of demons, there are feminized characters that suggest sexual perversions as typified by the Catholic imagination. In the film, Simon(e) Paetau interprets and responds to the drawings using her body and facial expressions in a ritualistic performance, where the body, fetishized and colonized by morality, is mourned.








CREDITS
A video by Simon(e) Jaikiriuma Paetau and Carlos Motta
Performed by Simon(e) Jaikiriuma Paetau
Director of Photography
Lola Gómez Castello
Soundtrack
Isabel González Toro
Soundtrack Assistant
José Marulanda
Visual Design (VFX)
Fernando Gregório
Second Camera
Carlos Andrés López
Makeup
María Fernanda Cepeda
Titles
Lauryn Siegel
Colorists
Aleksander Bergan
Martin Backhaus
Sound Mix
Ian Turner
A video by Simon(e) Jaikiriuma Paetau and Carlos Motta
Performed by Simon(e) Jaikiriuma Paetau
Director of Photography
Lola Gómez Castello
Soundtrack
Isabel González Toro
Soundtrack Assistant
José Marulanda
Visual Design (VFX)
Fernando Gregório
Second Camera
Carlos Andrés López
Makeup
María Fernanda Cepeda
Titles
Lauryn Siegel
Colorists
Aleksander Bergan
Martin Backhaus
Sound Mix
Ian Turner
Lighting Assistant
Luis Hernando Cubillos
Sound
Jesús Guevara
Photography
Camilo Delgado
Field Producer
Juan David Correal
Production Director
Paola Andrea Pérez Nieto
Production Coordinator
Catalina Patarroyo Velásquez
Production
Oficina Inercia Películas
Natalia Ordoñez García
Camilo Cárdenas Suárez
Alejandra Gómez Osorio
Sara Loboa
Elizabeth Hernández
Location
Espacio Odeón, Bogotá
Co-produced by the Wexner Center for the Arts, Columbus and Goethe Institute, Bogotá with support from XI Berlin Biennale
Special thanks to Alejandra Sarria, Espacio Odeón, Bogotá
Luis Hernando Cubillos
Sound
Jesús Guevara
Photography
Camilo Delgado
Field Producer
Juan David Correal
Production Director
Paola Andrea Pérez Nieto
Production Coordinator
Catalina Patarroyo Velásquez
Production
Oficina Inercia Películas
Natalia Ordoñez García
Camilo Cárdenas Suárez
Alejandra Gómez Osorio
Sara Loboa
Elizabeth Hernández
Location
Espacio Odeón, Bogotá
Co-produced by the Wexner Center for the Arts, Columbus and Goethe Institute, Bogotá with support from XI Berlin Biennale
Special thanks to Alejandra Sarria, Espacio Odeón, Bogotá
AUGMENTEND PERFORMANCE STUDIO AR WORKSHOP 2022
CLIENT: SCHOOL OF THE ART INSTITUTE OF CHICAGO POSITION: AR EDUCATOR
TOOLS: SPARK AR, ZOOM, PERFORMANCE
Augmented Performance Studio is a 4 hours workshop created when I had the honor of being a guest artist at the School of the Art Institute of Chicago. The experience was tailored for the Mixed Reality Performance class, taught by Mark Jeffrey and Judd Morrissey. The workshop offered an opportunity for students to explore the intersection of AR and performance, using Spark AR, hand-tracking techniques and performance dynamics.
CLIENT: SCHOOL OF THE ART INSTITUTE OF CHICAGO POSITION: AR EDUCATOR
TOOLS: SPARK AR, ZOOM, PERFORMANCE
Augmented Performance Studio is a 4 hours workshop created when I had the honor of being a guest artist at the School of the Art Institute of Chicago. The experience was tailored for the Mixed Reality Performance class, taught by Mark Jeffrey and Judd Morrissey. The workshop offered an opportunity for students to explore the intersection of AR and performance, using Spark AR, hand-tracking techniques and performance dynamics.






The workshop was taught via Zoom with the assistance of in person professors and graduate assistants
TOPICS COVERED
During the workshop, we explored various topics related to augmented reality, such as:
- Introduction to Augmented Reality (AR)
-
History of AR
-
Introduction to AI, Deep Learning, and Computer vision
-
Current State of AR and Future Possibilities
-
Presentation of my past works in the field
-
Conceptual and Poetic Approaches to Augmentation and Algorithms
-
Body Warm-up Focusing on Hands
-
Hands-on Spark AR Workshop with Hand Tracking Techniques
- Student’s results presentation for Feedback


Some of the XR performance prototypes created by the students during the workshop
PREPARATION AND TOOLS
To fully immerse themselves in the workshop experience, students were asked to think about something intangible or virtual, such as a memory, a dream, or a future projection, and represent it as a word or simple drawing. They brought this 2D asset to the workshop in either PNG, JPEG, or SVG format. Students were also asked to download, install, and log in to Spark AR Studio, as well as have Instagram or Spark AR Player on their cellphones for testing and experimentation.

PREVIOUS WORKSHOPS AND CLASSES
In addition to this workshop, I have had the pleasure of teaching other classes related to AR:
2021 - Augmented Reality and Performance Studio (2h Workshop) at Interactive Telecommunications Summer Camp, Tisch, NYU
2021 - Augmented Reality and Performance Studio (2h Workshop) at Brooklyn College
2021 - Big Ideas in the Past and Future of Technology (Graduate Assistant) for Nancy Hachinger, Interactive Media Arts BFA program at Tisch, NYU
RAMENHEAD AR FILTER 2022
CLIENT: BIEN INCLUSIVE MOTION DESIGN STUDIO
POSITION:AR DESIGNER
TOOLS:META SPARK STUDIO AND BLENDER
Ramenhead is an AR world effect created together with Bien, an inclusive motion design studio based in Los Angeles, California. The project simulates a snow globe and was part of an XR Holiday card for one of their clients to use in an internal campaign.
In the AR audiovisual experience, you can "open" and "close" the ramen shop by tapping the 3D model.
The animation was inspired by Japanese folk toys called Kyodo gangu and German cuckoo clocks.
Click here to try the filter on your Instagram.

